First attempt at visualizing an interior in real-time VR
Used Unreal Engine to simulate a duplex apartment space
Utilized pre-made 3D models and textures for speed and learning
Created an immersive VR-ready scene for headset walkthrough
02 · Goals
What it had to achieve
Test VR capabilities for interior architecture using Unreal Engine
Gain practical experience with lighting, performance optimization, and VR deployment
Evaluate the workflow for importing assets and building environments in UE for real-time use
Develop a proof-of-concept for future VR interior presentations
03 · Approach
How I solved it
VR Concept Exploration: Focused on learning key VR fundamentals — camera control, movement logic, and real-time rendering settings.
Asset-Based Modeling: As a rapid prototyping project, the apartment’s furnishings and finishes were built from a curated library of pre-made models.
Lighting & Scene Composition: Balanced natural and artificial lighting to give the duplex a photorealistic yet performant look inside VR.
UE5 Integration & Testing: Scene assembled and tested directly in Unreal Engine using a headset environment to review comfort, navigation, and performance.
04 · Delivery
What the client got
Full VR-ready scene package in Unreal Engine 5
Functional prototype for headset-based apartment walkthrough
Lighting and composition reference for future interior projects
This was my first hands-on experience applying VR technology to interior architecture. It allowed me to experiment, fail fast, and iterate quickly. The results shaped the foundation for more advanced VR ArchViz workflows in future projects.